Games and Gamification
Date: 10:30am - 11:45am PDT May 21, 2013
An emerging technology expected to have a significant impact on higher education is game-based learning. There is a long history of using games in instruction, but gamification, or the application of gaming elements to curricular design, is a relatively recent trend. Come and discuss best practices and strategies for how (and why) you might use games or game-like elements to engage and motivate your students.
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