Invited Speakers

 
 
 
OPENING ADDRESS
 
  • Don Schmidt and Joshua Schpok, Dreamworks Animation

Title: Solving the Rendering Equation for Fun and Profit

Abstract: Computer generated imagery has transformed the animation industry, replacing legions of inkers and painters with legions of high-powered computers running extraordinarily complicated simulations of natural phenomena. Join with us as we explore some of the techniques and challenges in making cute talking animals covered with fur leap into pools of gently shimmering water lit by the golden rays of the setting sun.

 
 
KEYNOTE ADDRESS
 
  • Dylan Kohler, Technical Producer, Electronic Arts

  kohler photo

Academy Award winner Dylan Kohler draws upon his 20+ years in computer animation in his latest role as Technical Producer at Electronic Arts. At EA, Kohler leads an effort to develop the next-generation tools and techniques to make characters in games more believable. Kohler has worn many hats in animation. He began in the story department at Disney, and helped draw Gaston in "Beauty and the Beast." But Kohler's niche became animation technology after his role in Disney's CAPS project, which introduced computers to feature animation, for which he was honored with the 1992 Academy Award in Science and Engineering. He applied this experience at other studios, including Warner Bros., Universal, and DreamWorks. As Co-Head of Technology and the first technology hire at DreamWorks Animation, Kohler oversaw the process of building the studio's software toolset, and afterwards worked in the trenches, too -- writing the software to part the Red Sea in the company's first feature, "The Prince of Egypt". Kohler's film work includes: Curious George, The Rescuers Down Under, The Prince of Egypt, The Little Mermaid, and Beauty and the Beast.

 

Title: Getting a Head in the Game

Abstract: The art of computer graphics animation lies more in creating the illusion of life than in modeling reality. Nowhere is this more true than in video games, where quick-and-convincing beats slow-and-thorough, where action must look good from all angles, and where clever use of mathematics can save the day. Come see a case study of these lessons in practice, in the development of a feature designed to breathe some extra life into the soldiers who are your allies and foes in the upcoming EA release, Medal of Honor: Airborne.
 
 
 
PANELISTS:

Career Opportunities in Mathematics:

  • Carol Fan, RAND
  • Marilyn Heron, Northrop Grumman
  • Eddie Policastro, Pension consultant for Watson Wyatt Company
  • Marcia Black, National Security Agency
  • Raquel E. Maderazo, Raytheon

Graduate Programs in the Mathematical Sciences:

  • Dr. Cindy Wyels, Graduate Program Director at Cal State Channel Islands
  • Dr. Francis Bonahon, USC
  • Sara Frietze, Graduate Student, Cal State Northridge
  • Ricardo Garza, Graduate Student, UC Santa Barbara