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Information Technology

Faculty Technology Institute Workshops



We offer one workshop per track at 9 and 10:30 each day, break for lunch, and then host a general afternoon session open to everyone in the L&C community. Register now.

Detailed descriptions by day below or view the overall schedule at glance.

May 16th, 2016

  • 10:30am - 11:45am: Today’s Social Media Landscape
    Twitter, Facebook, and Instagram, while still relevant, are now elder statesmen in the social media landscape. Snapchat, Slack, and even a resurgent LinkedIn have been making waves lately. We’ll take a look at the 2016 social media landscape, including what is popular today, how these tools are being used, and where current trends indicate things are headed.
  • 10:30am - 11:45am: Classroom of the Present, Classroom of the Future
    The landscape of classroom technology is changing at a rapid pace. Learn more about where we are today, where we’re headed, and how innovations can enhance teaching and learning.
  • 10:30am - 11:45am: Privacy Online
    As we spend time online - personally and professionally - we leave an electronic data trail which can be collected and analyzed by governments, corporations and others. In this session we’ll discuss the implications and precautions end users can take to protect themselves and their privacy online.
  • 10:30am - 11:45am: Understanding Digital Video
    Instructional videos are a popular way of addressing simple topics, and come in a variety of formats and styles. We’ll compare and contrast a variety of 3-5 minute instructional videos. We’ll look at what qualities good instructional videos share, and how they come across in the examples. This session is open to all FTI participants.
  • 12:45pm - 2:00pm: EdTech “Speed Dating”
    Come and get a look at the latest technology we’re adding to our Service Desk checkout pool and testing this summer. Chose a table and spend 10 minutes experimenting and discussing that topic with an IT professional before you move on to the next table and topic. Get a quick introduction to various technology we have available for checkout, experimentation and just fun. We’ll be discussing Augmented/Virtual Reality, Wearables, Drones, 360 degree video, 3D printing and more!

May 17th, 2016

  • 9:00am - 10:15am: Web Publishing Options for Students & Faculty
    When you’re planning on publishing your own research or student projects online, what comes to mind? There are a number of ways to have a web presence in the L&C environment, each serving a different purpose. In this workshop we’ll discuss your options and help you find the correct tool for your needs.
  • 9:00am - 10:15am: Intro to 3D Modeling
    Now that 3D printing has been reliably established on campus, the next step is to create your own 3D models. Traditional modeling tools like AutoCAD are expensive and have a steep learning curve.  Fortunately for us, there is new, free software that makes modeling more accessible than ever before. In this workshop, we’ll learn about the basic tools for 3D modeling, and start designing our own models. By the end, each participant will have created their own, printable 3D model!
  • 9:00am - 10:15am: Digital Humanities Data Visualization

    An introduction to tools for exploring and visualizing humanities data.

  • 9:00am - 10:15am: Storyboarding/Scripting
    Participants will work through visualizing the story and coming up with a script for the video. Storyboarding does not require artistry, but can help you think through what different visuals you will want for your final video. Scripting is necessary to ensure all of the elements are gathered prior to putting the video together, and give you a good estimate on timing. This session is geared towards Deep Dive participants, but is open to all. We will have sample projects for those who don’t have a video project in mind but are interested in hands-on experience developing a script.
  • 10:30am - 11:45am: Hands-on Course Design in Moodle
    Looking for some ideas on how to update your Moodle class page? Come and get some hands-on experience customizing the look and feel of Moodle courses.
  • 10:30am - 11:45am: Makerspaces
    Makerspaces—also known as hackerspaces, hackspaces, and fablabs—are creative, DIY labs where people gather to create, invent, and learn. In libraries they often have 3D printers, design software, electronics, craft and hardware supplies, and more. While the early adopters have been large schools like USC, these facilities are becoming more affordable for smaller schools. LC wants to enter the fray. Will it happen?
  • 10:30am - 11:45am: R for Statistics
    In this session we’ll introduce R a free statistical programming language and discuss how it is being used at L&C.
  • 10:30am - 11:45am: Gathering Media
    With your storyboard complete, you should have a good idea of the type of media you’ll need moving forward. If you’re not recording all original content, you’ll need to choose images and graphics to enhance your video. We’ll take a look at popular resources for content and the guidelines of usage rights. For those who did not attend the Storyboarding workshop, but are interested in learning more about gathering media for video and other projects, we’ll have a sample storyboard you can use during hands-on activities.
  • 12:45pm - 2:00pm: Big Data One Year Later
    As part of the 2015 FTI, we dedicated an entire track to examining Big Data–a powerful tool in the field of data science, and an emerging trend in higher education. A year later, we have invited a panel of faculty and staff to bring us up-to-date on big data science in the curriculum and research at Lewis & Clark.

May 18th, 2016

  • 9:00am - 10:15am: Quick Bytes: Gaming Engines, Google Hangouts, and Tracking Group Projects
    QuickBytes: Gaming Engines in Education, Google Hangouts, and Tracking Student Group Projects
  • 9:00am - 10:15am: Quick Bytes: 3D Scanning, 3D Printing, Adaptive Moodle Quizzes
    QuickBytes: 3D Scanning, 3D Printing, Adaptive Quizzes in Moodle
  • 9:00am - 10:15am: Quick Bytes: Zotero, File Formats, L&C Spatial Data Infrastructure
    In this series of quick bytes, we’ll select tools useful for instructional video projects. Specific tools will geared towards the needs of our deep dive participants. Check back the week prior to the institute for specifics. Have a tool you’d like to suggest? Let us know at
  • 9:00am - 10:15am: QuickBytes: Animation Tools and Helpful Video Apps
    In this series of quick bytes, we’ll select tools useful for instructional video projects. Specific tools will be geared towards the needs of our deep dive participants. Check back the week prior to the institute for specifics. Have a tool you’d like to suggest? Let us know at
  • 10:30am - 11:45am: Omeka in Courses and Research
    This session will cover examples of how Omeka digital collections software can be used in the classroom, and how Watzek Library Digital Initiatives can get you started with your own Omeka instance.
  • 10:30am - 11:45am: Thinking Strategically About Mobile Devices
    Mobile devices and social networks have become powerfully pervasive tools in our personal lives. They can also be equally powerful tools for classroom engagement and collaborative learning. In this session, we’ll look at methods for incorporating student mobile devices and social networks into the curriculum, while walking the delicate line between “meeting them where they are” and “invading their space.”
  • 10:30am - 11:45am: Cleaning Messy Datasets
    Often the most important meanings in our datasets are not easily available on the “surface” of the data. Perhaps the data have been generated or entered in inconsistent ways. Perhaps the meaning you are looking for has to do with the relationship between records, rather than the content of records themselves. Perhaps you need to compare information between datasets that are only roughly comparable, and have no obvious linked key. Techniques will be demonstrated in Excel, but are applicable to any tool or software. In this session we’ll review 1) Recoding with lookup tables 2) Aggregate Positioning techniques allow you to define each record in relation to all like or different records in the entire dataset 3) Matching poorly-related data by constructing new fields to serve as links and comparison points.
  • 10:30am - 11:45am: Recording Video/Voiceover
    This session covers the essentials of recording simple video and voiceover audio, including software, camera settings and placement, microphones, and file management. We’ll also have sample projects and files for those not participating in the Deep Dive.
  • 12:45pm - 2:00pm: Augmented & Virtual Reality
    Augmented and Virtual Reality is becoming commonplace and increasingly available to the everyday consumer. As Augmented and Virtual Reality technology becomes more immersive and able to deliver simulated learning experiences that look, sound and even feel real, what will this mean for education?

May 19th, 2016

  • 9:00am - 10:15am: Multimodal Writing Projects
    Multimodal assignments go beyond words to communicate. Supplementing text with audio, video, photographs, images and other sensory media extends the reach of the ideas students hope to convey. In this workshop, we’ll examine how incorporating projects such as podcasts, blogs, collages, video or audio essays, comic strips, and storyboards into the curriculum aid in the development of visual and digital literacy while giving students opportunities to express their ideas in new and exciting ways.
  • 9:00am - 10:15am: Badging in Moodle

    In this hands-on session, learn how you can tap into the digital badging system built in to Moodle. As digital badges become mainstream, higher education institutions, especially professional programs, are exploring using digital badges as an effective way to recognize student skill competencies, cocurricular achievements, and professional development certifications. Others are using digital badges to track student progress in self directed online learning  and increase student engagement. In this session get hands-on practice creating and awarding badges in Moodle which can be easily exported and shared.

  • 9:00am - 10:15am: Data Ecologies, Implicit Assumptions

    Do the systems we use to gather and analyze data have a life of their own including built-in biases?

  • 9:00am - 10:15am: Video Editing
    Have you wanted to delve into a video editing project, but haven’t taken the plunge?  Do you have some experience editing, but want to hone your skills?  Would you just like to be able to ask a question while editing and receive immediate answers?  We’ll take on a sample project (feel free to bring your own project!) in this session and learn the ropes of successful editing.
  • 10:30am - 11:45am: Integrating Digital Media Literacy Into Your Curriculum
    Using technology often does not always translate to using it well. Research indicates that many of today’s young adults struggle to effectively use technology to find, evaluate, create, and communicate information. Learn how to incorporate activities into your course to enhance your students’ digital literacy, aiding them in their academics and entry into the job market.    
  • 10:30am - 11:45am: Augmented and Virtual Reality
    Virtual Reality is a hot topic in education now as the tech has evolved quite a bit since 1992’s Lawnmower Man. In fact, all you need to get started is your smart-phone and an inexpensive viewer. Discussion will surround the applications of VR in education and what is happening at LC to embrace this immersive technology including 360 degree video and live streaming.
  • 10:30am - 11:45am: Storage Options
    In this session we’ll look at different storage options available to you at Lewis & Clark and talk through considerations such as redundancy (backup), collaboration, size, security, and access to help you stay organized and keep your mission-critical data safe.