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April 21st, 2014

  • Image preview 10:00am - 11:30am: Intro to Photoshop (part 1)
    Create high-impact images on your computer. Edit and enhance images for your Web pages. Learn to use the current version of the most popular image editing software package on the market today, Adobe Photoshop.

April 22nd, 2014

  • Image preview 2:00pm - 3:30pm: iPad Tips & Tricks
    The iPad is a great tool, and fairly easy to use.  There are, however, some non-intuitive functions that can greatly improve your experience.  Learn our favorite tips and tricks, and make your iPad even better!

April 28th, 2014

  • Image preview 10:00am - 11:30am: Intro to Photoshop (part 2)
    Create high-impact images on your computer. Edit and enhance images for your Web pages. Learn to use the current version of the most popular image editing software package on the market today, Adobe Photoshop.

    Prerequisite: Intro to Photoshop: Part 1

May 19th, 2014

  • 9:00am - 10:15am: Opening Session
    Welcome and general overview for the Faculty Technology Institute.
  • 10:30am - 11:45am: Multimodal Writing Projects
  • 10:30am - 11:45am: Enriching Your Course with Material from the Digital World
  • 10:30am - 11:45am: Creating a Professional Online Identity
  • 10:30am - 11:45am: Options for Class Websites
    When you think of your class web pages, what comes to mind? Class pages in Moodle? Google Sites?  Your “official” Livewhale page?  Are there other options?  There are a numbers of ways to have a web presence for your class, each one serving a different purpose and requiring different levels of expertise.  In this workshop we’ll discuss your options and help you find the publishing method that will make it easy to create and maintain the class website you have in mind.
  • 12:45pm - 2:00pm: Why Games?
    We often think of games as something we do just for fun and to pass the time, but can they also reinvigorate education?  Those in favor of the idea such as Jane McGonigal, the author of Reality is Broken: Why Games Make Us Better and How They Can Change the World (Penguin Press, 2011), point to the potential benefit of increased engagement that results from positive emotional effects players experience.  Games can also teach those that play themthat failure is permitted.  In this session we’ll explore pros, cons and discuss how to get started with incorporating games in the classroom. We’ll also get hands-on, with a little friendly competition to come up with some game-based learning ideas based on learning outcomes, subjects and an existing game!

May 20th, 2014